#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
using namespace cocos2d;
class WorldScene 
{
public:
   
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* scene();
    
    // a selector callback
    void menuCloseCallback(Object* pSender);
 
};

#endif // __HELLOWORLD_SCENE_H__
